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Factory Blocks

note from lily: hi! it is 5am as i am writing this. my brain is melting. is there a thousand typos, formatting errors, or straight up nonsencial gibberish somewhere here? yeah I cant notice any now but its 5am so there probably is some. ill fix it tomorrow lol

Factory blocks can be placed inside of Industrial Buildings to Mint items. They cost $BLAZE to buy (No minting or winning system here -- simply an unlimited stock item that sinks $BLAZE back into Storyfires wallet), and cost a daily amount of $BLAZE to run.

Factory Blocks produce Production. Production is a resource which can be spent to Mint Items. When you place down a factory block, right clicking it opens up its Factory GUI, where you can set the following settings:

  • Set Production Item: Set the item that the Factory Block is currently producing. The Mintable Items GUI will open up, which lists every item that can be minted. Click on one of them, and the Factory Block wil now be producing this item.

The GUI also contains a Progress Slider, where you can see a slider + numbers showing how much production is being generated per hour/day, how much production has been generated since the last successful mint, and how much production is needed to mint the next item. (+ Maybe an ETA until next mint)

There are different tiers of Factory Blocks, some are better than others. Every Factory block essentially does the same thing: Creating Production to be used to mint an item. Some Factory Blocks will produce Production quicker than others, but this comes at a cost, as they are more expensive to purchase and operate.

Conveyor Belts can be placed next to a Machine to boost it. They can also instead be placed next to another Conveyor belt thats next to a machine, and so on and so fourth, you can make a huge row of conveyor belts and as long as it eventually trickles down to a Machine, all of those conveyor belts will boost that machine. Conveyor belts can only boost one machine each.

Machines

Conveyor Belts

Factory Block List

  • Tier 1 Machine: Produces [Placeholder low amount] of Production per day. Costs [Placholder $BLAZE amount equivilant to ~US$ 1] to purchase + [Placeholder $BLAZE amount equivilant to ~US$ 0.01] per day to operate

  • Tier 2 Machine: Produces [Placeholder medium/low amount] of Production per day. Costs [Placholder $BLAZE amount equivilant to ~US$ 3] to purchase + [Placeholder $BLAZE amount equivilant to ~US$ 0.03] per day to operate

  • Tier 3 Machine: Produces [Placeholder medium amount] of Production per day. Costs [Placholder $BLAZE amount equivilant to ~US$ 5] to purchase + [Placeholder $BLAZE amount equivilant to ~US$ 0.05] per day to operate

  • Tier 4 Machine: Produces [Placeholder medium/high amount] of Production per day. Costs [Placholder $BLAZE amount equivilant to ~US$ 10] to purchase + [Placeholder $BLAZE amount equivilant to ~US$ 0.1] per day to operate

  • Tier 5 Machine: Produces [Placeholder high amount] of Production per day. Costs [Placholder $BLAZE amount equivilant to ~US$ 25] to purchase + [Placeholder $BLAZE amount equivilant to ~US$ 0.25] per day to operate

  • Tier 6 Machine: Produces [Placeholder very high amount] of Production per day. Costs [Placholder $BLAZE amount equivilant to ~US$ 50] to purchase + [Placeholder $BLAZE amount equivilant to ~US$ 0.5] per day to operate

  • Tier 7 Machine: Produces [Placeholder extremely high amount] of Production per day. Costs [Placholder $BLAZE amount equivilant to ~US$ 125] to purchase + [Placeholder $BLAZE amount equivilant to ~US$ 1.25] per day to operate

  • Tier 1 Conveyor Belt: Increases the daily production of a Machine by [Placeholder low amount] Production per day. Costs [Placholder $BLAZE amount equivilant to ~US$ 1] to purchase + [Placeholder $BLAZE amount equivilant to ~US$ 0.01] per day to operate.

$BLAZE Economy Note

You might be wondering "Wait.. Won't this mean some players will make massive factories producing a million things and depleting $BLAZE from the economy?"

And the answer is... Nope! In fact, the opposite is happening. Read over Item Minting, and you can see minting items doesn't actually pump any $BLAZE into the economy, as the only way for people to get $BLAZE from their Minted items is to sell them to other players. Players will want these items, and will buy from people with large factories, making them very rich, however, we aren't paying for that!

These factory owners are paying $BLAZE to buy Factory Machines, and $BLAZE every day to operate them, which is money deleted from the economy, ergo, given back to Storyfire. The money they're earning from this is all obtained from other players, which, we take a tax of each time players trade $BLAZE, which means that while these players are getting super rich and earning more $BLAZE than they spend, overall, they are still earning us money.